Reality, Virtually, Hackathon. Largest ever VR hackathon.

'Reality, Virtually sets record for largest AR/VR hackathon'

- Network World, Steven Max Patterson


Last weekend the 'Reality, Virtually, Hackathon' took place at the MIT Medialab. What an experience! People from all around the world, from a wide variety of backgrounds participated in this massive hackathon that has set a record for the largest VR/AR hackathon ever, with more than 350 attendees.

Participants at the registration desk.

Participants at the registration desk.

The event started on Friday with a bunch of workshops that all participants could attend. Introduction to Unity, Emotion Sensing, Native VR development, Developing for HTC Vive, Daydream or Gear VR are some of the workshops that took place during the event.

After the workshops, the keynotes started with some big names talking about VR, AR and MR to kick off the hackathon. Some important facts and quotes mentioned during the keynotes:

  • 'Computer programming languages should fit our brain... not the other way around'
  • 'Demographics are 89% male for video game characters'
  • 'Then something magical happened [in VR}: people started thinking about human computer interaction'


Keynote by Kipp Bradford.

Keynote by Kipp Bradford.

At the end of the keynotes, the categories for the hackathon where announced:

  • Human wellbeing
  • Entertainment & storytelling
  • Commerce & industry
  • Human connection

And the team formation process started! Teams started gathering around and signing in with their ideas. There were exactly 74 submissions from 74 different teams of 3-5 people each. Check them out at devpost!

After 2 intensive days of brainstorming, coding, designing and bringing to live almost a hundred of brilliant ideas, the finalist could demo their work at the MIT Medialab in an open exhibition. Mentors, judges and sponsors could try out their creations.

Finally, the winners were announced. The best VR application prize was for KidCity VR by Anish Dhesikan, Jacqueline Assar, Theji Jayaratne, Emily Pascual and Kachina Stude. The team built an HTC Vive application for parents and kids to play together. The prize consisted of $5,000 from Samsung's Global Innovation Center.

The best AR application prize was for Waypoint RX by Umar Arshad, Sara Remsen, Paul Katsen, Varun Man and Jan-Erik Steel. They built a Microsoft Hololens augmented reality application to reduce prescription errors in pharmacies. They won $5,000 from AT&T.

Check out some of the best moments of the hackathon captured by John Werner during the event.

Judith Amores, Co-President & Anna Fuste, VP Marketing VR@MIT



Welcome to the new academic year at VR@MIT! 

We are excited to welcome you to the new virtual and augmented reality community at MIT for the new academic year. We are making MIT the hub of VR and AR and we want you to be the centre of it all! Our aim is to bring together students and experts who are excited about VR/AR/MR and want to contribute to the community in any way. We are bringing the industry titans to you and featuring the VR/AR leaders right here on MIT’s campus so you can learn and participate in the different discussions, events and initiatives. Don’t miss out on any of our opportunities!

Judith Amores, Co-President & Anna Fusté, VP Marketing


VR@MIT Demo Night!

Hello friends from VR@MIT! We hope the beginning of the course is going smooth for everyone.

We've finally kicked off our events for the season with a Demo Night hosted at the Martin Trust Center for MIT Entrepreneurship on Thursday 22nd of September. It was super fun and full of demos from different 'VR gurus' from MIT. We had food [pizzza!], drinks, super interesting conversations and the best of all: we could try a bunch of different VR headsets available on the market!

We had a couple of Microsoft HoloLens, a bunch of Samsung Gear VR and two HTC Vive. We even had headphones to make the VR experience completely immersive :) 

Some of the demos we could try:

Wanna try them out? Don't miss the next event! We are more than happy to welcome you, have an interesting chat, give you tones of pizzaaaa and let you try the latest technologies in an informal and fun evening!

Anna Fuste, VP Marketing & Judith Amores, Co-President VR@MIT

Welcome to VR@MIT!

We're making MIT a hub of Virtual Reality.

VR@MIT is an exciting new initiative to support entrepreneurship and community in virtual and augmented realities at MIT. We are working to bring together tech titans, creatives and VR enthusiasts and practitioners to help shape the future of this exciting field. 

Why VR? 

As the Chair of Hacking Arts and the Creative Arts Sector Practice Leader, I saw a huge interest in Virtual Reality from all corners of campus. While my work has encompassed supporting all the creative industries, I saw an opportunity to create something new for the burgeoning field of VR. I met Jacob, a self-proclaimed VR junkie and together we formed VR@MIT. By working to support entrepreneurs here on campus and connecting with the top thought leaders in the field, we believed we could make an impact on the MIT community. 

What are we doing?

First, we are focusing on community - and that means lots of awesome events. Secondly, we've been meeting with VR practitioners and entrepreneurs on campus to learn about the resources they need. (Have a suggestion? Email us!) Soon we'll be debuting workshops, workspaces, and hopefully additional resources for interested entrepreneurs at MIT. 

Join us!

Subscribe to our newsletter and come to an event to see what we're all about. Also, we're looking to add students to our leadership team, especially if you have an event you are passionate about organizing. Contact us to learn more about how you can help make an impact. 

- Natalie Pitcher, Co-founder VR@MIT